To coincide with the Candy Crush TV show premiere ( on CBS in North America ), we decided to update the look of the progression map. I led the team in establishing the creative direction, UI, UX, graphics pipeline and best optimisation practises.
Based on the success of smaller live-ops we were tasked with implementing a larger scale live op. The design used alternate progression based on real world locations. I led the UX, UI, creative direction, illustration, animation and solved technical problems related to art. It was a challenging project that lasted several months and required constant pivots, adjustment to shifting requirements and stakeholder management.
Prototype for a progression enhancer ( click on the carnival tent ).