Progression map revamp
To coincide with the Candy Crush TV show premiere ( on CBS in North America ), we decided to update the look of the progression map. I led the team in establishing the creative direction, UI, UX, graphics pipeline and best optimisation practises.
Solved method of adapting existing 2D graphics to a 3D map without sacrificing style, narrative or asthetics.
Spearheaded atlas optimisation to allow for A/B test of old map vs new map while not increasing binary size of app.
Updated level pins to 3D.
Provided creative direction, technical solutions and support to artists.
Worked closely with developers to solve batching, rendering and performance issues.
Live Op: King of the hill
Based on the success of smaller live-ops we were tasked with implementing a larger scale live op. The design used alternate progression based on real world locations. I led the UX, UI, creative direction, illustration, animation and solved technical problems related to art. It was a challenging project that lasted several months and required constant pivots, adjustment to shifting requirements and stakeholder management.
Prototype for a progression enhancer ( click on the carnival tent ).